I have post the arch up before, but I thought I would again as I am posting all the scenes I have done. I modeled every peice of this scene. UVWmap'ed the bricks on the arch, created some horizon trees, also some fog in the scene that sits low to the ground.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPVe6c6a1rb29s2E3QVuPXmJnWJ7CQ_fDbs-Kpp9EU_Q5C3T1DaCLUhoSTNs8sPfOqfQALlswsodKIst_-g-p186VY5BBDammbEFLsP-hUXOo43QHGNaYwyM1M3UdZEytzHcpKzHELGaTd/s320/Bridge+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-5uC7LlY9wZHghkSb8UcJObZ05b1dn-2bG6vcH08rubElf-zh-iGP7vve8JuvG5SVjmGu2MSy71jq9RRM1tKbg386cqo8gIJ51qFfE2iKkk2Ur9-6CEDEprQpnnqlrco2KDHTgLiHlwUM/s320/Bridge+6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZOvlquNKKr4pVhPldqwgF8Pho2SrCqEKFDw7TWMcA5ZUCJ3RAzu8CsE3VwhIuGER1z5mZJNI44YeAfNNnXHbL4ChDnnJd22xO5DwWJM43HpHDN9jasiMPte6xLzNhpYzRrrZecGlaMO6/s320/Bridge+12.jpg)
Burnham is a dusk silhoete scene, and I used a boat from one of the other scenes I made. I did change the ship so that it is not exactly the same, and unrecognisable. I created good anbience with the lighting, I made a large glow lens effect on the omni on the horizon. That worked really well I think and brings the scene together, there is a final render to view at the bottom.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiun33gj7jwaIZSE2wc2zGQlvUVVh3bY0fYtM3oQJbZ8dNEFebkSvZHtjqykT8x_-iKg_pPzczNdlVXgncQeT9y5_1THJgWFUivjZyc1CdfyIPBuCJW3xZq5f2ZU8K72w9rGTL0OS1enKVz/s320/Burnham+on+Crouch6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQId0RBnS3bsyCpxFU45euGmZp-lUTe5BJfM-bWRd8Q69-Tk86zqt7RfVVcryenNAQnPvW9_OVQwAU5143aGV49Kh6rBziF64uh70Q1jU5AJUQiVoK9WsX5tDTgpmttVua2kc5y7osQ_G7/s320/Burnham+on+Crouch9.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiBJYLDyVGoMz_wIA6GkO7vYCz2g2h7iu9AoKJq3egT3vJZUxJy1GyKRYqPOxoGAVaTi9C3pk3O9-QAQuEKVxySntRFAU0GfqVmqV3pd3kzOMjhbgu83wycCB_yki53W1KSyfqW6G4G08Q/s320/Burnham+on+Crouch11.jpg)
I modeled this car for the North Weald scene, I started with simple flat shapes and then modeled it slowly into the car shape. I materialised it, and then put a partical system onto the car to create smoke. I modeled the images for the scene in photoshop to create a really original feel to the scene. There is a render at the bottem of the car drifting and smoke coming off the tires.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN42w5IGMWiQ8UcAIf6_MnaM3O-7hcC_7T0HyRDxOWvv9gWuO2aJ7LpbQTrhQ_tw6DcWm96dlLHzEq4wbuk4btcx4XO1XM9rmZmrod5QWw_bPzAWMSpNynTgKBgEb4jJqiN1yu3NMbT7aN/s320/Drifting24.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5fSW4DnjTOQHJzoJFVGyot2swwwNH9o-PGGZFaXbF0Jw8ge7VE7s08tBB9KxLypXtODHmQGLTrbUcw011IyJ9KzEBrMzb5qybITc_tbMjoVoHJ38QYhR65HYrZ-dd4_mK05sc0FR7YfI2/s320/Drifting14.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7GHT5i0zYDTh5k3uLINzemVSIQzMnec-CgsqBJAhFmenZrHmdy7lZfZ3E_nFkP7Hbr8mzLJ3qg6cKf5MYiBYYMmiZA07KtHfeL_hrewUlC5ootGnB2FXWrxRVjmo3Dx3R_j4aCtQL1CAC/s320/Drifting11.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7QIWLnDABZxSaSRU6WuOo2xKX5Rs398CadKmbodiyFYkaVh5sdG7hBAP1HtJPtSsDr6dzszih68o9dg39wzpW6KAX9IjyCzrVIf_Juw8TxO1XwaKXn8T_13j66OaI8z3DtgJEmSaeaFG9/s320/Drifting3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghLvZ5G_zn5J8bDQpnuFG0EoWNPzuBKRw3pRTt_boJSA5ingA1NLF1gJUpF5hKkAH6yAuG3dEBixax1zpNa_KTZ7D8jVCN7FTs9lwCZnSJKf-kIUctWJvT4oCi0BscRaJ-QHlg2zuXKKnh/s320/Drifting28.jpg)
Here I am making the rape plant, for the fields that we wull have the horizon of Danbury. I used bitmaps for the texture on the plant, I think it definatly helps it to look more realistic.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpvksZtYXUAvo8xr1MeWwy3caiNH-9r368usSeJvtWqbp_UM72ovrFrcztfJRYbkQZQwryDMsAi2-qCQ7LnDFq0MsR3jtgdBRtFltKblP3ZYRUeszjyDCxPdXFhi0VkJW8NXpTr88ggUP4/s320/Gold3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiU9yiZwb3p2FnzrMlfhR7xb3OqNzPikyaizwa8yqjZryFVYq_hki6oLayVSrnIf_TIKS2fJhGggDuCBJLUfH7o9rtLO6b-iYZgT28O1GpyfXqSZ4faiCe5FH_s4Nvl3KCWV9CH_-wuUQ_/s320/Gold6.jpg)
We have some images from me modeling Maldon here, I made a few different boats with different masts, decks and wheel houses. I made the mud by sing bitmap, and putting the specular level high so that it becomes glossy and looks wet. I spent alot of time on the lighting of this one, so I hope you enjoy the render.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhUfqXCRmFCZcMI1TJe1XZQHUXx0ABAbiuIGpSoWzH0-HDr6liDkNQ3IIwvmA5J6D0n1GO3ldVwI7ZabGcrB2B1qChpaYoqhCyafxW9m5TPdfMC39mP3CHl_wrRuUbgS0cOuCq5omt4LU7/s320/Maldon6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxzJNxpaznABWIk_XGze2odQvK3Hxqiso1em93VYF52VsOvwBS1ngfsDe01gF4YenvUjHmwn0hWdqO9JS-qAp-zMpu722waIL6I2TlXXh1WUvA0Qu6pRPb6L9QxJvxUQc19IHJ_e8IRSU/s320/Maldon7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUPARXELUxrND3m-23gVPnKi7XS2uFJyMXy2SsUQg0wTcQV1G3Id7kNG67HbCWYkHniaycHmqtl3NsMKxEY7cuCfuc62j9CTAMRtghMWpcsNOdPJ36YfqJ2egtnUR1m5vCf8EgXToDIVjh/s320/Maldon9.jpg)
I did alot of organic modelling for the Shewburyness scene, all of the wood, beach and pebbels. I used two water planes, to create the look of still water at the front and bigger ripples out far. I did this so I could adjust them seperately.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFm-6Acu8MJLRfVoZMlgGV95JXimWy8v_Fl-dWVG0Q-gheg285d8Mwmj0eQFL3e2nwq53YhcFg6VA1sSGJuqj6S001mrGK8RiHHGuVIL05iU0x6nW-sSEkdKYRmEcVEciY4YT-dy7A2t49/s320/Beach4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_t2hNF0XgkTgjSEdQY8M0pAJFS30b5B0A12u6J1YSKchXwNPolh2fvtJeRGPiC6o5OsZGNS-mnfLqemd-y4QINlWm4jFzl4kwwg-_3Db1hyphenhyphenWlL7SL3PvhqlKCmqS4xkYQ4m4gV9O0L8JS/s320/Beach11.jpg)
Here is a final render, I hope you like it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ztkMY8otDRLV6nfQVXJoqJgsMwz5-6SSNa9eKN81GAWNJV9GXBqCttjwR-B_eTvphFvIPiz4YPc_93VAua-UNztTT_HWR7cIUlfa1lOTAA2vsfvoRitt432zrgLxuoqDgFwyYBuA8GDr/s320/Beach15.jpg)
Here is the University buildings I have been modelling, I made all the street lights have a direct spot with high falloff, and a volume light to give it nice atmosphere.
There is a finished render at the last image.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI5xAtvM4tLI_lZwC796kjxrJMMphOSu53mCYO0UGatWIDNLvQwspTf6JWiWEbrxcKjiBLRBhfO0kPIkqlkEP_64YbVSE2-P15S2hh0WjE4N8gCJ2U4H5Af0N_ao94sluUkDkvs-mOfW0_/s320/uni6.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8C1Su4ZObcglf0yR7ocbxKHJj3YW1Qil9DehLgjHDavmUphKD_vZ_tMO1icM8d7o6c6eLTr3fQ0PAvD3ljUfhGGC6OPobJX7YI67cO9DrGPaqcgq_260taLEv0npLLKnOSP9BitAwAwZ8/s320/uni7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB0-e_3AsWEKrEChglO8FRrLdlD0QGAdndfK9NN1eTGEFa7GVz2yb9PdFIG1KkaR8yu2Rk8KxZc8F7mCHmqgQPkURsJTU7QjXlqm4cJSeIGCQlfnrig0SVEV2mpR97GxVjQ1CG9dgQYI1P/s320/uni8.jpg)
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