Here are my finished models and scenes for the animation.
I think we have all worked really hard on our parts, and each scene has turned out great.
I feel that if we had created anymore scenes, the final video would have dragged on too long, and it seems to be perfect in length the way it is.
During my time modelling, I also starting modelling Hedingham Castle, which can be seen lower down in this blog. However, after considering what scenes we were going to create, we decided not to continue with it, as there were already too many building and location scenes for our animation.
Myself and glenn also constructed parts of Golf Courses, and these too did not make the final cut of scenes, and were not completed.
Firstly I modelled Hadleigh Castle.
I'm really happy with the end result of this scene. It's a bright, summery image, and gives a good feeling. I love the way the tower looks against the hill and the sky.
Then I modelled my Spitfire.
I included my Spitfire in Various scenes from the Take Off scene...
...to the In Flight scene...
...and the Visit Essex Title Scene. I'm really happy with how this scene turned out. It was kind of an after thought now looking back, but came to be one of the pinnicle scenes of the animation, it ties up the story really well, and I love the lighting, and the fade effect I put in the scene.
I also helped out on a number of other things for other people, such as textures and materials, aswell as editing the Final Animation.
I worked alongside Glenn to complete the Particle System for the Car scene...
...and also created the wheel used on the car...
...aswell as the Tyre barrier placed at the side of the track.
Friday, 10 December 2010
Thursday, 9 December 2010
Matts Part
Admittedly, I wasn't a brilliant group member and felt that I let myself down and I didn't show more of what I'm capable of to my group members that I'm a worthy member, overall I'm not impressed with myself, but this bad experience is gonna only wind me up to seriously blow my load royally in future projects and go all out.
There are aspects which I have enjoyed and some I havent of this module which are found in the conclusion of my personal blog, details of the scene I made are found in my blog also.
There are aspects which I have enjoyed and some I havent of this module which are found in the conclusion of my personal blog, details of the scene I made are found in my blog also.
Jacks Models...
I have spent a huge amoutn fo time on this project and I think it has shown. Not only during the allocated classroom times, but we have met up outside of lectures to continue to model and animate. I really enjoyed completed this project.
A detailed break down of the creation of each model is in my personal blog.
The first model Is the Pier. I am very pleased with how it turned out, especially the water and lighting.
The pier from another angle was also used, this time at night. Again I'm really overjoyed with the way the water reflects the seafront lights.
Next I modelled Hylands House. This started off takign a long time to get right, but I spent many hours playing around with the lighting and eventually decided that I wanted it to be a night scene.
Finally, I modelled Chelmsford train station. I think this was needed to prove how accesable Essex is. I'm happy with the animation in this scene, I really like the way the camera wobbles as the train hurtles past.
A detailed break down of the creation of each model is in my personal blog.
The first model Is the Pier. I am very pleased with how it turned out, especially the water and lighting.
The pier from another angle was also used, this time at night. Again I'm really overjoyed with the way the water reflects the seafront lights.
Next I modelled Hylands House. This started off takign a long time to get right, but I spent many hours playing around with the lighting and eventually decided that I wanted it to be a night scene.
Finally, I modelled Chelmsford train station. I think this was needed to prove how accesable Essex is. I'm happy with the animation in this scene, I really like the way the camera wobbles as the train hurtles past.
My modeling and animations
Here is my up to date models of what I have done, all including a final render of each scene.
I have post the arch up before, but I thought I would again as I am posting all the scenes I have done. I modeled every peice of this scene. UVWmap'ed the bricks on the arch, created some horizon trees, also some fog in the scene that sits low to the ground.
Burnham is a dusk silhoete scene, and I used a boat from one of the other scenes I made. I did change the ship so that it is not exactly the same, and unrecognisable. I created good anbience with the lighting, I made a large glow lens effect on the omni on the horizon. That worked really well I think and brings the scene together, there is a final render to view at the bottom.
I modeled this car for the North Weald scene, I started with simple flat shapes and then modeled it slowly into the car shape. I materialised it, and then put a partical system onto the car to create smoke. I modeled the images for the scene in photoshop to create a really original feel to the scene. There is a render at the bottem of the car drifting and smoke coming off the tires.
Here I am making the rape plant, for the fields that we wull have the horizon of Danbury. I used bitmaps for the texture on the plant, I think it definatly helps it to look more realistic.
We have some images from me modeling Maldon here, I made a few different boats with different masts, decks and wheel houses. I made the mud by sing bitmap, and putting the specular level high so that it becomes glossy and looks wet. I spent alot of time on the lighting of this one, so I hope you enjoy the render.
I did alot of organic modelling for the Shewburyness scene, all of the wood, beach and pebbels. I used two water planes, to create the look of still water at the front and bigger ripples out far. I did this so I could adjust them seperately.
Here is a final render, I hope you like it.
Here is the University buildings I have been modelling, I made all the street lights have a direct spot with high falloff, and a volume light to give it nice atmosphere.
There is a finished render at the last image.
I have post the arch up before, but I thought I would again as I am posting all the scenes I have done. I modeled every peice of this scene. UVWmap'ed the bricks on the arch, created some horizon trees, also some fog in the scene that sits low to the ground.
Burnham is a dusk silhoete scene, and I used a boat from one of the other scenes I made. I did change the ship so that it is not exactly the same, and unrecognisable. I created good anbience with the lighting, I made a large glow lens effect on the omni on the horizon. That worked really well I think and brings the scene together, there is a final render to view at the bottom.
I modeled this car for the North Weald scene, I started with simple flat shapes and then modeled it slowly into the car shape. I materialised it, and then put a partical system onto the car to create smoke. I modeled the images for the scene in photoshop to create a really original feel to the scene. There is a render at the bottem of the car drifting and smoke coming off the tires.
Here I am making the rape plant, for the fields that we wull have the horizon of Danbury. I used bitmaps for the texture on the plant, I think it definatly helps it to look more realistic.
We have some images from me modeling Maldon here, I made a few different boats with different masts, decks and wheel houses. I made the mud by sing bitmap, and putting the specular level high so that it becomes glossy and looks wet. I spent alot of time on the lighting of this one, so I hope you enjoy the render.
I did alot of organic modelling for the Shewburyness scene, all of the wood, beach and pebbels. I used two water planes, to create the look of still water at the front and bigger ripples out far. I did this so I could adjust them seperately.
Here is a final render, I hope you like it.
Here is the University buildings I have been modelling, I made all the street lights have a direct spot with high falloff, and a volume light to give it nice atmosphere.
There is a finished render at the last image.
Subscribe to:
Posts (Atom)